Cosmic Synthesizer GUI

One of the most beautiful things I love about artistic development, is that you can expand beyond what you consider your primary art-form, and create, using an alternate sense, to help develop and expand your primary art-form, giving further inspiration to continue creating on two levels, becoming one in the end result…

As mentioned previously on another post, I considered including a possible new Graphic User Interface with the new Ambient Sound Bank I’ve been working on using Sonic Academy’s ANA2. Well, at this point, I would say that possibility is a definite yes. My latest work on creating a “Cosmic Theme”, perfect for spacey ambient sounds, is proving successful. But this is only the beginning of an even more possible second GUI, that would more resemble an old Analog Synthesizer GUI. One step at a time right? I always tend to get ahead of myself lol. Here’s what I have so far for ANA2’s “Cosmic theme” GUI:

The Main Synth Panel:

Buttons are now 3D and glow "ANA Blue" when they are on, including FX buttons, brightness reduction within nebular displays, and of course more nebula within alternate FX and browser panels, along with the new "Cosmic" logo.
Buttons are now 3D and glow “ANA Blue” when they are on, including FX buttons, brightness reduction within nebular displays, and of course more nebula within alternate FX and browser panels, along with the new “Cosmic” logo.

The Patch Browser Panel: 

Click on the image to expand. *hint* It shows upcoming sounds within this release ;)
Click on the image to expand. *hint* It shows upcoming sounds within this release ;)

The ARP and CMD combo Panel: 

The "CMD" or Chord Memory Device along with the Arpeggiator is a powerful combo needed in every Synth!
The “CMD” or Chord Memory Device along with the Arpeggiator is a powerful combo needed in every Synth!

I’ve completed much more, but these images give everyone a rough idea as what to expect using the “Cosmic Theme”. I find this theme very inspirational creating Ambient Drones, and Pads. 😀

Lord of the Sky

I thought it was due time to create a post, and share at least one sound creation. Why not one of the sounds I made today …”Lord of the Sky”. Using Sonic Academy’s ANA 2, I wanted to create something with a realistic Analog sound. This sound uses 5 out of 6 available Oscillators as follows:

OSC 1: Saw Soft (HD Wave – Sonic Academy)
OSC 2: Saw OB (HD Wave – Sonic Academy)
OSC 3: Saw 101 (HD Wave – Sonic Academy)
OSC 4: Chimes 4 (Sample – Sonic Academy)
OSC 5: Bird Symphony (Sample – Luftrum)

To get that Deep Low End/Resonant Analog sound, I used 2 emulated Oberheim Low Pass Filters in Series, combined with the main 3rd Low Pass Filter in the chain, and used special Modulation Routing techniques to “Morph” both the “Sky” sound and Filter Frequency/Resonance using the Modulation Wheel as such:


No effects were used except ANA 2’s internal Equalizer. My latest emulated Analog Pad …Lord of the Sky:



Ethereal Chimes Meditation

The first set of Patches I have been working on using ANA 2 consist of trance like Drones. So I decided to try an experiment today using a particular Drone Sound I created, along with Meditative Binaural Beats to compliment the Drone itself. The Binaural Beat technique I used was invented by Robert Monroe, founder of the Monroe Institute. I have used Hemi-Sync® technology for many years now, with great success. Here’s a quick explanation of Hemi-Sync®:

“Hemi-Sync is short for Hemispheric Synchronization, also known as brainwave synchronization. The technique synchronizes both hemispheres of one’s brain, thereby creating a ‘frequency-following response’ designed to evoke certain effects. Hemi-Sync has been used for many purposes, including relaxation and sleep induction, learning and memory aids, helping those with physical and mental difficulties, and reaching altered states of consciousness through the use of sound.” 

Hemi-Sync® is used through the combination of Binaural Beats. A binaural beat is an auditory illusion perceived when two different pure-tone sine waves, both with frequencies lower than 1500 Hz, with less than a 40 Hz difference between them, are presented to a listener dichotically (one through each ear). For example, if a 530 Hz pure tone is presented to a subject’s right ear, while a 520 Hz pure tone is presented to the subject’s left ear, the listener will perceive the auditory illusion of a third tone, in addition to the two pure-tones presented to each ear.

The third sound is called a binaural beat, and in the above example  a perceived pitch correlating to a frequency of 10 Hz, that being the difference between the 530 Hz and 520 Hz pure tones presented to each ear. Binaural beat perception originates in the inferior colliculus of the midbrain and the superior olivary complex of the brainstem, where auditory signals from each ear are integrated and precipitate electrical impulses along neural pathways through the reticular formation up the midbrain to the thalamus, auditory cortex, and other cortical regions.

I have created a few Drones using ANA 2, but one in particular stood out to use with this experiment …Ethereal Chimes. This sound uses 6  Oscillators as follows:

  • OSC 1: Sawsine (3D Wavetable – AmbieticA)
  • OSC 2: Vocoder 1 (3D Wavetable – AmbieticA)
  • OSC 3: Sine 1 Peak (Single Cycle Wave – AmbieticA)
  • OSC 4: Ping Pong Toy (Wavesample – Luftrum)
  • OSC 5: Music Box (Wavesample – Luftrum)
  • OSC 6: Hyped Choir C3 (Wavesample – Sonic Academy)

All Oscillators combined and modulated optimally to create a meditative drone-like effect. Behind this sound track are the embedded binaural beats. It’s the “wavering” sound you hear within the track itself.  Here are some tips for optimal listening results:

  • Use Headphones (good quality), or at the minimum, stereo speakers positioned as a perfect left and right pair, separated but in front of you. Any studio musicians reading this understand that completely. (Tweet, Mid and Woof cabinets recommended).
  • Sit or lie comfortably and close your eyes with no distractions, and have your volume adjusted at a comfortable level.
  • Make no effort to control breathing; simply breathe naturally.
  • Let go, and try not to concentrate on any one particular sound within the track. Let it take you on a journey within.
  • WARNING: Do NOT listen to brainwave synchronization audio tracks while driving or operating machinery.
  • This is a ThetaAlpha Track. “Mind awake, body asleep”

Track time roughly 10 minutes. ANA 2 Ethereal Chimes Meditation



ANA 2 Ambient Project

After just 2 days, with a lot of research and practical application, I have successfully  hand-crafted  the very first 3D and Single Cycle Wavetables and Waveforms for ANA 2. They sound nothing like what is currently available, as I am leaning more on the “Ambient” side of patch creation. Many more to create, but as of this writing I have twenty one 3D Morphable Wavetables, and twenty five Single Cycle Waveforms, tested and ready for Oscillation …all unique and sounding great!


I’ve also had the opportunity to speak with Soren of Luftrum Sound Design, and have complete permission to include his awesome Field Recordings within ANA 2 to create the Pads and Atmospheres, giving Luftrum full credit, and with a wonderful endeavor involved. Anyone who purchases this upcoming Ambient ANA 2 sound-bank that will include new Ambient Patches, 3D Wavetables, Single Cycle Waveforms, Rare Samples from my ancient synth collection gone by, and Luftrums Field Recordings, and a possible new GUI (one step at a time right?), will also contribute to the “Save the Children” fund as well.  Because it’s the right thing to do :)


Although this is a beginning “work in progress” at this point, please don’t hesitate to wait for this new Ambient ANA 2 Sound-bank to be completed to donate to the children, and grab some great field recordings from Luftrum in the process. Click Here to Donate!

So far the new Ambient patches are sounding great! More to come as this project gains momentum, and as always, I will share Sound Demo’s as time goes by …I sincerely hope everyone has a great New Year! :)

Cathedral Cove
Using Luftrums Field Recordings “Rosnaes Shore” & “Dripping”, along with Sonic Academy’s sample “Wave”, & my “Vocoder I & Sine Phaser I 3D Wavetables, along with Sonic Academy’s Triangle Analog” Waveform, with many Modulated Routing Techniques, we have a pretty awesome Ambient Drone here. Yes, this Drone uses 6 Oscillators :)

Luftrum + ANA2 = Bliss

Using samples from Luftrum with permission,  in pure field recorded oscillation mode,  combined with ANA 2 using pure triangulation wave oscillation and variable  pulse width modulation   …we now have a Padded Drone Sound 😀 I have yet to use FX. Many Modulated roads to travel .                                                                                                                                                                    …Before the Rain 



before the rain

Update: 1/6/2018: The Drone, Before the Rain , has been exponentially improved beyond the sound example above, and sounds much much better :) …Learning curve combining 6 Oscillator Wave-table & Sample capability achieved …Be prepared for some Ambient Madness 😀

Ambient ANA 2

Yesterday, I had to make a choice between two virtual Synthesizers, both recently released, and both on sale for a limited time …The U-He Repro, or Sonic Academy’s ANA 2.  As many of you already know, U-He makes some tremendously realistic superb emulations of classic Synthesizers using virtual circuit technology. DIVA being their breakthrough with this technology. Sonic Academy on the other hand does not, and uses their innovation to create DSP in house. I tested the Demo’s of both, and although U-He’s Repro 1 & 5 are both absolutely amazing, they were both exactly what they intended to be …Emulations of classic instruments. A few new features, but in the end Prophets. OK, A lot of people are thinking, “well yeah a Prophet is awesome, why not grab the software since you don’t have the hardware” …I agree, Prophets ARE awesome!

There are quit a few reasons I chose Sonic Academy’s ANA 2 over Repro. Before I explain, I must say that I am more of a “Futurist”, and less of a “Nostalgic” traveler. It’s already been done, ages gone past, and we consistently attempt to rewind toward a sound we are comfortable with. So it seems. I ventured within Dave Rossum’s Z-Plane Filter Technology and Function Generators while the masses continued toward 2-Pole variables, to no regret. Not that the latter are worse, or the former better, just that “it hadn’t been done before”, thus sat on the horizon of an un-explored journey into sound-design.

From my research, it has been dubbed that ANA 2 is more of a “SynthPop, Acid, Dance” machine. To the likes of such nobles as Serum and Dune. I wondered, with so much functionality, (functionality beyond Repro), could I make the very first “Ambient” soundbank, and break the stereotype? One of the biggest reasons I chose ANA 2 over Repro was functionality …We’re talking about 3 importable Wave Oscillators and 3 importable Sample Oscillators  with more parameters and Modulation Routing’s than I have experienced in quite awhile.

The choice was clear “Future” or “Past”. How about both. I have sampled the many Electronic Instruments I have had the honor of playing over the years just waiting to be used. Including the rare Ensoniq Mirage  Sound Process Operating System to name a few. What if I were to “import” my rare samples into ANA 2 as sound sources, using ANA’s parameters, and the wave tables with a total of 6 Oscillator Ambience. One could create an Ambient Pad and Drone synchronizing within one single sound indeed (before modulation). After just a few hours, ANA 2’s architecture became natural, although I have barely scratched the surface for sure, I was able to use the rare samples I have, and ANA 2’s wave platform in an attempt to create this theoretical ambient soundbank experiment. Far from perfect, and much learning and mastering to accomplish I give you my first 3 ambient sounds using Sonic Academy’s ANA 2:

Using the Ultraproteus Sample “Rainforest” and 3 Waves:                     “Digital Rainforest”  …Update 1/6/2018: Digital Rainforest has been exponentially improved, sounds even better than this sound example, and has been renamed  “Life on Kepler-186f”.


Digital Rainforest

Using an Ensoniq Mirage Sound Process Sample and 3 Waves:     “ANA Sweeper” …Update 1/6/2018: ANA Sweeper has been exponentially improved, sounds even better than this sound example, and has been renamed “Interstellar Dust”.



Using the Casio-CT Cathedral Sample and 3 Waves:                             “Glimmer Pad” …Update 1/6/2018: Glimmer Pad has been exponentially improved, sounds even better than this sound example, and retains the name “Glimmer Pad”.



Much Much more to come, as I master this process …With Much better results in the future, as this was just the first few hours with this beautiful beast :)

Ev Luth Kirche

My lady Connie asked me one day “how exactly do you do what you do”. She patiently sat down in the studio, as I walked her through what was involved to begin designing a sound. She took care of the selection of a sound source and then I proceeded to teach her how to adjust the parameters involved for frequency modulation. She looked at me after I walked her through adjusting a few parameters and she said, “there’s a lot to this”, I smiled and said, “Thank you for allowing me to show you one part of a larger structure”. Connie had one request …”Design a sound to go with the Church” (a photo she had taken, and won prizes for).

It was a challenge,  but after much Band-Pass Filter, Effect and Equalizer manipulation, I think I have it. The Birds that land around its structure, the Bell that Tolls, and the Angelic Atmospheric Pad surrounding its presence all there, of course “Ambiently” 😉 . For the one that I Love <3 …Ev Luth Kirche



Ambient Sound Design & Soundtrack Composition